Getting started
Joining and locking in
Taking a seat needs a connected wallet and a player card. The card is your name and avatar in the arcade, and it is what the result is filed under: without one, there is nobody for the match to belong to.
Matching the bet
The challenger joins by sending exactly the host's bet to the same room. The contract rejects any other amount, so a match can never start with the two sides risking different sums.
The one-room rule applies here too: finish the room you are in before you take another seat.
Both players ready
With both bets held, each player presses Ready. The match goes live only once both have: a Standard room opens its draft, and a Sprint goes straight to its first round. Until then, either player can still walk away and take their bet back.
The ready timer
Readying has a time limit. If both players are in but only one has readied after 2 minutes, anyone can expire the room, and both bets are refunded in full.