Duels
Rounds
A round is one price candle. Both players call it up or down before the deadline, and neither sees the other's call until both are locked.
Standard round
Sprint round
The price to beat
The candle's opening price is the line. It is recorded once and never changed. The round is decided by where the candle closes: above the open is up, below it is down.
Who wins a round
| Calls | Closes up | Closes down | Closes flat |
|---|---|---|---|
| You up, they down | You win | They win | Push |
| You down, they up | They win | You win | Push |
| Same call | Push | Push | Push |
| Only you called | You win | You win | You win |
| Nobody called | Push | Push | Push |
A push means nobody wins the round. Pushes do not count, so a match can run longer than its number of rounds.
The draft (Standard only)
Before a Standard match, each player picks the markets for some of the rounds. One more is drawn at random.
| Format | Host picks | Opponent picks | Random |
|---|---|---|---|
| Best of 3 | 1 | 1 | 1 |
| Best of 5 | 2 | 2 | 1 |
Sudden death
- Level after the last round? Play one more round at a time. The first player to win one takes the match.
- After 5 pushes, the match stops level. Either player can end it there, and both bets come back with no fee. If neither does within 90 seconds, anyone can end it the same way.
Markets and prices
- Playable now: crypto. Coming: Football and CSGO.
- Prices come from 1-second candles on Binance and OKX. The exchange each round used is saved with its result, so you can check it on that exchange's chart.